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Slipways game hacked
Slipways game hacked





slipways game hacked
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These updates will not be limited to just the campaign: the mechanical twists enabling the scenario will become available as options in other modes, giving you new ways to play standard, endless and ranked runs. For that reason, the plan is to push most of the campaign scenarios into free, regular updates, to be delivered in roughly monthly intervals after the game comes out. On the other hand, I'm eager to let everyone play the game already and I don't want the campaign to hold the release back. With this approach, each scenario is a small new game, requiring new assets, careful design and quite a bit of iteration before it plays right. This is something I still want to do, but there is no way to make it fit for the June release. My original vision for the game included an ambitious campaign with every scenario introducing a big twist: a new structure type, resource or obstacle to shake up the gameplay and make it a fresh challenge.

  • Lots of polish: To make sure all of the game's graphics and animations are up to scratch.
  • Many, many UI improvements: Largely based on all the feedback from the SGF demo, aimed to make the game play as smooth as possible.
  • Replayability features: Sector quirks and rule modifiers making each sector different, planet modifiers to make some planets more unique, "tough+" difficulty levels for those who want even more challenge, achievements and more.
  • More content: New random events, mission types and technologies to shake things up more.
  • Ranked maps: Pre-seeded maps with unique rules, refreshed twice a week to let you compete for high scores with others around the world.
  • Tech system overhaul: A big balancing pass aimed at making the system easier to grasp, but at the same time more open to different strategies.
  • The plan is to round the campaign out with post-release updates (read the next section to learn more). The game will launch with just a few scenarios.
  • Campaign mode: With each scenario introducing a new twist to the gameplay.
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  • Endless mode: For those who are not fond of time limits, coming in both a challenge flavor (where you try to accomplish massive sector-spanning goals before being voted out) and a sandbox flavor.
  • Here is a rough list of upcoming features slated for release:

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    This is going to be a full release, not Early Access, but I do plan on improving the game after it's out (see the "Post-release updates" section). That's the gist of it! If you'd like to know more, I go into more detail below. The closed beta is now planned for early May ( sign-up here).

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    It will be available for Windows and Mac, in five languages: English, German, French, Chinese and Polish (more languages possible as community localizations).The price will be $16.99 here on itch.io, but there will be regional pricing on other stores.

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  • The game releases on Jand will receive free content updates for some time after that.
  • We're getting close! As the second quarter of 2021 draws near, it's time to share the final Slipways release plan and announce the dates and numbers everybody is eager to know.







    Slipways game hacked